News aggregatorRe-purposing Plug-ins in Max 5Converting a "pluggo ready patch" into a "poly~ abstraction"
A common concern for many advanced Max users is the ability to load new sound modules into a running MSP patch without causing discontinuities in the sound. Many people worked around this by creating Pluggo plug-ins of their sound modules that could be loaded dynamically inside the vst~ object without breaking up the signal in the main patch. Another feature of the Pluggo engine was that it automatically generated the handy "egg-slider" GUI from the parameters specified in the patch. As exporting plug-ins is not currently available for Max 5, we will look at another alternative in this article based on a new feature of the poly~ object, which allows you to dynamically load new abstractions without recompiling the DSP. To help users explore this new alternative, we will demonstrate different ways to convert a Pluggo-ready patch made with MaxMSP 4.6 into a patch that you can load as a poly~ abstraction. Using the scripting capabilities of MaxMSP, we will also see how to automatically generate a Graphical User Interface for the newly converted poly~ abstraction. As this is a fairly advanced tutorial, you may need to consult the documentation browser for more details about the concepts and techniques involved.
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EmmanuelJourdan
2008-06-02T16:18:13Z
Making Connections: Building a USB Footswitchby Chris Warren
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c74office
2007-10-16T12:05:02Z
Synth-Building with Max/MSP (Introduction)by Darwin Grosse
This series
of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website. (This work was developed in Max 4.6, an older version.)
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ddg
2007-08-20T11:10:19Z
Synth-Building with Max/MSP #8This series
of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website. Read the introduction.
As promised,
we are going to clean up our previous synth-building patch, create some
presets and, well, clean it up some more.
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ddg
2007-08-20T11:06:29Z
Synth-Building with Max/MSP #7This series
of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website. Read the introduction.
Well, in
honor of Pluggo 3's brand new release, this tutorial will focus on turning
our existing software synth into a full-blown VSTi plug-in. Well, full-blown
might be a bit strong - rather, we are going to get it to the point that
Cubase, Logic or Digital Performer can host it...
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ddg
2007-08-20T11:05:13Z
Synth-Building with Max/MSP #6This series
of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website. Read the introduction.
Several of
the responses I've gotten back from the last tutorials requested some
techniques to provide some additional waveforms. Over the next few tutorials,
we will expand our little polysynth to include some waveform - but do
it in a way that is a little more fun than just switching between static
waves.
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ddg
2007-08-20T11:03:46Z
Synth-Building with Max/MSP #5This series
of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website. Read the introduction.
OK - we've
built the voice patch for a poly~ object, now we have to turn it into
a legitimate polyphonic synth. Here is our "master patch" (as
found in the last tutorial, which you can download from
this link):
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ddg
2007-08-20T11:02:33Z
Synth-Building with Max/MSP #4This series
of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website. Read the introduction.
Now that
we have a useful (but basic) monosynth, we have to figure out where to
go next. For my money, the biggest limitation of our little monosynth
is that it is, well, a monosynth. In the next two tutorials, we will turn
our single-voice synth into a 16-voice polysynth. It won't quite rival
a Prophet 5, but it should be a good way to learn the basics of polysynth
creation.
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ddg
2007-08-20T11:01:13Z
Synth-Building with Max/MSP #3This series
of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website. Read the introduction.
Sorry for
the long delay - the real world has a way of getting out-of-hand. Nevertheless,
we shall continue...
In our last
article, we beefed up our basic synth by adding volume control using an
A/R envelope. Now that we have some control over the basic amplitude,
it's time to move onto filtering.
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ddg
2007-08-20T10:58:26Z
Synth-Building with Max/MSP #2This series
of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website. Read the introduction.
In the last
article, we created a simple synthesizer using basic Max and MSP objects.
The biggest problem with that synth was the last ov output control - and
an annoying thump in the output whenever a new key was struck. In this,
the second article, we will correct some of these problems - and open
some new doors.
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ddg
2007-08-20T10:54:54Z
Synth-Building with Max/MSP #1This series
of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website. Read the introduction.
I've been
using Cycling 74's Max software since 1992 or 1993 (it was Opcode's at
the time), and jumped on-board with their MSP software as soon as it was
available. Most of the last 8-or-so years was spent reworking some step-sequencers
and routers that are important for my music work. However, with recent
upgrades to my computers, and a new G4 laptop, I've gotten more heavily
into synth building.
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ddg
2007-08-20T10:53:00Z
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